Bug fix & changes(9-30)
fixed bugs
- some skill's animation bug
- Play time in the play data window not translated.
Changes
- A keyword effect changed
Extortion(If you attack enemy, you get armor.) -> Bloodsucking(If you defeat enemy, you get health.)
- Add new keyword
Reflect(Projectiles bounces after collision.)
- Some skill and artifact effect changed
<Changed skill and artifact List>
Death ritual : Attacks get Bloodsucking 5 for next 5 times.
Super-regenerative tar : At battle start, shuffle deck. And get armor as much as total usable count of deck.
Photoelectric bead : Your projectiles get Reflect 3
+Artifacts with other symmetrical repetition effects have also changed to normal repetition effect.
- Add items that are placed on the stage
To speed up the tempo of the game, items that give stamina are placed on the stage.
- Jumper-type enemies didn't fall off the cliff and attack the player
I thought this was a movement pattern that was too difficult to respond to, so I removed it from AI's behavior.
- The number of options in the art academy shop : 8 - > 6
- Modify Skill description text form
Full version dev log
- Add 88 new skill's in full version
Files
Get Split Square
Split Square
Build deck, Break blocks, Defeat enemy.
Status | In development |
Author | shedin |
Genre | Adventure |
Tags | 2D, Deck Building, Pixel Art, Roguelike, Roguelite, Singleplayer |
More posts
- Major patch(2024-5-12)May 12, 2024
- Major patch(8-16)Nov 07, 2023
- Minor patch(6-3)Jun 03, 2023
- Minor patch(5-30)May 30, 2023
- Mnior patch(5-24)May 25, 2023
- Major patch(5-10)May 10, 2023
- Major patch(4-20)Apr 20, 2023
- Minor patch(4-15)Apr 15, 2023
- Minor patch(4-1)Apr 01, 2023
- Little patch(3-11)Mar 11, 2023
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